10/8/24

Personal Work - Gameplay

This is an early look at a personal project I've been working on with Sam Murto (Software Engineer) in Unreal Engine 5. My responsibilities on this project include making gameplay animations in Maya, then exporting and testing those animations in Unreal, while Sam has been creating animation blueprints and troubleshooting technical issues in-engine.

We've collaborated in making a traversal set with Kiel Figgin's "Shao Rig". This traversal set includes an Idle, Walk, Run, Run-Stop, Banking, and Sprint animations.

We have more to come, so please keep an eye out for that!


If you would like to see more of Sam's engineering work, check out his website here.

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Personal Work - Cinematics